// available for opportunities
Bachelor's student. Builder of games, breaker of things, figurer-outer of everything else — one project at a time.
I'm Mityung — a bachelor's student who builds things. Software, home electronics, whatever's in front of me. The medium changes; the instinct to make something out of nothing doesn't.
I have potential. I know that. What I'm working on is the discipline to back it up — and every finished project is evidence that I'm getting there.
Away from the screen: badminton, online games, every sport I can get into, tinkering with electronics, and a genuine appreciation for doing absolutely nothing. I take rest as seriously as work.
A recreation of the classic Flappy Bird game — pixel-perfect collision, score tracking, and the same soul-crushing difficulty. Built in C as a deep dive into game loops and input handling.
A top-down 2D zombie shooter with retro pixel aesthetics. Wave-based enemy spawning, weapon mechanics, and survival gameplay — built with C++ and a whole lot of stubbornness.
A God of War-themed top-down 2D action game built with C# and Unity. Players fight through 5 chapters, each gated by a boss that must be defeated to progress. The most ambitious project so far — combining level design, combat systems, and narrative structure in a single cohesive experience.
A project currently in development, set to launch in Nepal soon. Details under wraps — but it's coming, and it's real.
Assisted with email infrastructure setup via Namecheap and Resend, and contributed to QA testing before launch. A small role, but real-world shipping experience — the product is live.
Shipped ✓Actively working on a product set to launch in Nepal. Building toward the first major product release under my name.
Launching SoonThree semesters of project-based learning in C, C++, C#, .NET, and Unity — each semester producing a complete, shipped game project. Currently in 4th semester.
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